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Some nice stuff here. You capture aspects of the fey in their post-Grimm or (dare it be said, these days?) Neil Gaiman iterations. Personally, I’d be tempted to inject a little more of that older, quixotic touch of uncertainty into the fey gifts. Rather than granting a fixed duration for the ‘fly’ effect, for example, you roll every round to see if it simply stops working and risks the character falling to the ground without warning. If a faerie gives you the power to discern secrets, you might find yourself in possession of uncomfortable knowledge - see the tale of the one-eyed midwife…The prices to be paid are interesting.

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